A public art project for First Night Boston 2015 and in conjunction with Figment Boston, Bleepout is the Video Bleep collective’s re-imagining of the classic arcade game Breakout. Presented in 3D on our immersive video dome on Boston Common, a visitor can join the game using nothing more than their smartphone’s web browser. We use Node.js and the HTML5 DeviceOrientation API to translate phone movement into control of game objects projected onto the 30’ dome. I was responsible for much of the client (smartphone) UI development and implementation.
I was asked to build out a small “learn to play” page—optimized for iPad viewing—for a new card game due for release in the following week or two, as a subcontractor to Creosphere. I went a step further and demonstrated a responsive prototype to the client, who became enthusiastic about having his project accessible to a broader range of users than he had first considered. I delivered a fully-responsive single-page site, using Bootstrap as a framework to speed the process and while fielding many last-minute content additions (as any product approaching launch would have!).
Public art has been on the upswing in Boston, and I was excited to get involved with a new arts festival dedicated to projection, video, and light art: Illuminus, which took place the night of October 25th, 2014. As part of the website, the organizers wanted to be able to add and edit information about the exhibiting artists themselves. In addition to designing and building the static site and by using Backbone.js, Express, Node.js, Mongoose, and MongoDB, I built an application and RESTful API to allow an administrative user to add and edit artists’ information to a database, which would then be presented to the public as a gallery. The festival itself was very well-received by the public and during the event, thousands of mobile users took advantage of the website.